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One Quick Try

Methodology

How the challenges on One Quick Try measure time, calculate results, and where the limits of a browser-based measurement are. Each challenge page has the details for that challenge; this page covers what they share.

Everything runs in your browser

Each challenge page arrives as ordinary HTML plus one script: the challenge itself. Once the page has loaded, playing sends nothing to our server. The timing, the scoring and the puzzle logic all run on your device, and your result is calculated there.

That keeps challenges fast and private, and it means no network delay can creep into a measurement. It also means your device's own speed is part of every timed result, which is what most of this page is about.

The clock

All timing uses performance.now(), the browser's high-resolution clock. Unlike the time of day, it only ever moves forward at a steady rate, so it isn't thrown off if your computer adjusts its clock mid-test. Browsers deliberately round it slightly for security reasons, by up to about a millisecond depending on the browser, which is why we report reaction times in whole milliseconds and nothing finer.

When the clock starts

In the visual reaction tests, the moment the signal changes, we tell the browser to show it straight away, and then start the clock in the next animation frame: the step in which the browser paints that change. Starting the clock any earlier would count the time the browser spends preparing the screen as part of your reaction.

In the Audio Reaction Time Test, the beep is scheduled ahead of time on the browser's audio clock, and we convert that moment to the page clock using the browser's report of what the speakers are playing at that instant.

When the clock stops

Every press, tap or key comes with a timestamp the browser records when the input arrives. We use that timestamp rather than reading the clock when our code gets round to handling the press, which could be a little later if the page is busy.

We listen for the moment a button, key or finger goes down, not for a completed click. A click only fires when you let go, which would add the time your finger takes to come back up.

What the browser can't see

A browser can time things accurately between the moment it draws something and the moment it receives your response. It can't see the delays outside that window, and every device has some:

  • The screen. A display shows a new picture only when it refreshes: every 16.7 ms at 60 Hz, every 8.3 ms at 120 Hz. A change can wait up to one refresh to appear. Some screens, especially TVs, add processing time on top.
  • Mice and keyboards. They report to the computer at fixed intervals. A common USB rate is 125 times a second, every 8 ms; many gaming devices report 1,000 times a second. Wireless devices can add more.
  • Touchscreens. They check for touches at their own rate, and phones often spend time working out whether a touch is a tap or the start of a scroll.
  • Bluetooth audio. Wireless headphones and speakers buffer sound before playing it, which can delay a beep noticeably, and the browser doesn't always know by how much.

These delays are part of every timed result, so results from different devices aren't directly comparable. The fairest comparison is always with yourself, on the same device, responding the same way. The Time Perception Test is the exception: it times the gap between two of your own presses, so device delays affect both ends equally and mostly cancel out.

Background tabs and busy devices

Browsers slow down timers in tabs you aren't looking at, to save battery. If you switch away in the middle of a timed round in a reaction test, that round is dropped rather than scored, because its timing can't be trusted. In Multiple Object Tracking the motion pauses while the tab is hidden and carries on when you come back.

A device that is busy with other work can be slower to draw changes and to notice input. For the steadiest results, close heavy tabs and plug a laptop in so it isn't saving power.

Randomness

Waits, which square lights up, tile patterns, shapes, dot positions, number puzzles, Stroop words and inks, where the T hides, Lights Out boards, Go/No-Go orders, target positions and flicker pictures are all chosen at random by your browser each time. Random waits are drawn evenly from a stated range, such as 2 to 5 seconds in the Reaction Time Test, so the timing can't be learned. Where a challenge needs a balance, it is built in rather than left to chance: exactly half the Mental Rotation pairs are mirror images, and exactly half the Stroop words match their ink.

How each result is calculated

Every challenge page goes into more detail. One line each:

ChallengeResultHow it is worked out
Reaction Time TestMillisecondsMean of 5 rounds. Too-soon presses restart a round and aren't scored.
Choice Reaction Time TestMilliseconds, and correct out of 20Mean of your correct answers over 20 rounds. Wrong answers count against the score, not the time.
Audio Reaction Time TestMillisecondsMean of 5 rounds, timed from the scheduled beep.
Stroop TestMilliseconds, and correct out of 24Mean of your correct answers. Also shows how much slower you were when the word didn't match the ink.
Flanker TestMilliseconds, and correct out of 32Mean of your correct answers. Also shows how much slower you were when the outer arrows disagreed.
Go/No-Go TestMilliseconds, circles hit and squares pressedMean time of the circles you hit within 0.8 s. Squares pressed and circles missed are counted separately.
Visual Search TestSeconds, and found out of 20Mean time of your correct finds. The time per extra shape is a best-fit line through your own searches.
Visual Memory TestLevelHighest level completed. Picking isn't timed.
Digit Span TestDigitsLongest sequence repeated correctly, forward or backward; 2 tries per length. Not timed.
Mental Rotation TestCorrect out of 20, and timeCorrect answers out of 20; time is the sum of your answer times.
Multiple Object TrackingObjects trackedMost dots followed in a fully correct round, up to 6.
Time Perception TestSeconds from targetAverage distance from 5, 10, 15 seconds, ignoring early or late.
Schulte TableTime, and mistakesFrom the frame the grid appears to your tap on the last number. Wrong taps are counted, not timed.
Trail Making TestTime, and mistakesFrom the frame the 25 circles appear to your last correct tap. Part A and Part B are timed separately.
Digit Symbol Substitution TestCorrect answersSymbols matched in 60 seconds. Each answer is timed from the frame its symbol appears.
Change Blindness TestChanges found out of 8, and timeEach find timed from the first picture; not found within 30 s counts as missed.
Dot Counting TestCorrect out of 18, and timeDots shown for 250 ms; answers timed from the frame the dots appear. Split at 4 dots.
Color Difference TestLevels, and smallest differenceLevels completed before 3 wrong taps. The difference is the two colors' OKLab distance × 100, as displayed.
Guess the AngleDegrees offAverage absolute difference between your guesses and the true angles. Not timed.
Line Length TestPercent offAverage miss over 8 lines, as a share of each true length. Upright and flat lines are also shown apart.
Estimation GamePercent offAverage miss over 10 crowds, as a share of each true count. Dots shown for 1500 ms.
Draw a Perfect CircleRoundness, as a percentageFrom your line's root-mean-square distance from its best-fitting circle, as a share of the radius: 100% × (1 − (distance ÷ 14.000000000000002%)^1.5), so 0% at 14.000000000000002%. One loop of 330° or more.
Mouse Accuracy TestMilliseconds per target, and accuracyMean time from each of 30 targets appearing to the click that hits it. Accuracy is hits over all clicks.
1 Second ChallengeMilliseconds offAverage distance from 1000 ms over 5 tries, each the gap between your two presses' timestamps.
River Crossing PuzzleTime and crossingsFrom Start to the final crossing. Every boat trip counts.
Tower of HanoiTime and movesFrom your first move to the last. Compared with 2ⁿ − 1, the fewest possible.
Make 24Puzzles solvedSolved out of 5; each solve timed from the deal.
Water Jug PuzzleMoves and timeEvery fill, empty and pour counts. Compared with the fewest possible, found by search.
Lights OutTime and pressesFrom your first press to the last. Compared with the fewest presses for that board.
Matrix Reasoning TestPuzzles solved, and timeSolved out of 10; the clock runs from the first puzzle to your last answer. No limit per puzzle.
Shape Equation PuzzlePuzzles solved, and timeSolved out of 6; the clock runs from the first puzzle to your last answer.
One Line PuzzleTimeFrom Start to your last line on the sixth figure. Restarts and undos are counted, not penalised.
Peg SolitairePegs leftPegs on the board when no jump is left; one is a perfect game. Jumps and time shown beside it.
Sliding PuzzleMoves and timeEvery tile that moves counts. On 3×3, compared with the fewest for that deal, found by an A* search.
Traffic Jam PuzzleMoves and timeOne vehicle sliding any distance is one move. Compared with each level's fewest, found by breadth-first search.
Chinese Rings PuzzleMoves and timeEvery ring taken off or put back counts. Compared with the fewest, (2ⁿ⁺¹ − 1 or 2) ÷ 3.
Code Breaker GameGuessesGuesses to crack a 4-colour code from 6 colours, out of 10.
Pattern TrioTrios foundTrios found in two minutes; wrong picks and accuracy shown beside it.
Sequence Memory TestTilesLongest sequence repeated in order before the first wrong tap. Not timed.
Object Location Memory TestCorrect placementsObjects put back in exactly their own square, out of 33 over six rounds. Not timed.
Face Memory TestCorrect answersFaces sorted correctly into seen and new, out of 16; recognised faces and false alarms shown.
Verbal Memory TestWordsRight seen-or-new answers before the third mistake. Not timed.
Letter Cancellation TestTime, misses and wrong marksFrom the frame the grid appears to Done; missed targets and wrong marks shown beside the time.
Draw a Straight LineStraightness, %100% minus a curve of the line's wobble: its RMS distance from the best-fitting line, as a share of its length.
Shape Tracing GameScore, %Average over three shapes of accuracy (line inside the band) times coverage (band traced).
Mouse Tracking TestTime on target, %Share of animation frames, over 20 seconds, with the pointer inside the moving target.
Peripheral Vision TestCorrect roundsRounds with both the middle shape and the star's direction right, out of 16. Not an eye test.

Where the ratings come from

Some results come with a rating, such as Excellent, on a five-step scale. We still don't store anyone's results, so the ratings never come from other visitors to this site. They are shown only where they can be backed up in one of two ways:

  • A published typical result. Where a public source reports typical results for a test built the same way as ours, the five bands are our own classification, set so that the source's typical result falls in the middle, Average, band. They are not an official, medical or percentile scale.
  • A proven best answer. Puzzles with a fewest possible number of moves are rated on how close you came to it: exactly the fewest is Perfect, up to 15% more is Excellent, up to 35% more is Good, and up to 80% more is Fair. No population data is involved.

Every other challenge shows no rating, because we found no public data for a test built exactly like ours, and a rating without data would be invented. Several still quote a published average for a similar test as a rough guide; those are listed in the next section. We never show percentiles such as "top 10%": those are precise statistical claims we can't make. Sources were last checked on 2026-10-12.

Where the averages in our FAQs come from

Many challenge pages answer "what is the average score?" with a published figure for a similar test. Each one is named and dated on the page, and listed here with a link; all were checked on 13 October 2026. The tests behind them differ from ours in some way, such as paper instead of a screen, or different rules for mistakes, so they are a rough guide, not a rating.

What results are not

The challenges are for fun and curiosity. Their results aren't medical, clinical or psychological assessments, they don't measure intelligence, and they can't tell you whether you are fit to drive or to do any other task. If you are worried about your memory, attention, hearing or reaction times, talk to a doctor.