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Card Sorting Test

Sort each card by color, shape or number, but the rule is never said and it changes without warning. Find all 6 rules.

Takes
about 3 min
Result in
rules found

Card Sorting

~3 min

  1. Put each card on one of the four cards at the top: by color, by shape or by number of symbols.
  2. Which? That's for you to find out. You'll only be told Right or Wrong.
  3. 6 right in a row finds a rule. Then it changes, without warning: notice, and find the new one.

Tap a card at the top, or press 1 to 4. 72 cards at most.

Your result: — / 6 rules

How it's measured
  • Multitasking

    Switch between two rules as fast as you can.~2-3 min
  • Reversal Learning

    One card wins more often, until the two swap. Can you keep up?~2 min
  • Stroop Test

    Name the ink color, not the word.~1 min
  • Go/No-Go

    React to the circle. Hold back on the square.~1 min
  • Flanker Test

    Which way does the middle arrow point?~1 min
  • Matrix Reasoning

    Find the picture that completes the grid.~3-5 min

How does the Card Sorting Test work?

Four key cards sit at the top: one red circle, two yellow triangles, three green squares and four blue stars. Each new card has a color, a shape and a number of symbols, and you put it on the key card it goes with. There are three ways to match it, and you are never told which is right: only “Right” or “Wrong” after each card.

After 6 right in a row the rule changes, with no warning, and the sort that was right a moment ago is now wrong. The game ends when you have found 6 rules or after 72 cards, whichever comes first. It isn't timed: think as long as you like.

How is the Card Sorting Test scored?

Your result is the number of rules you found, out of 6: each one is a run of 6 right sorts. Right sorts that don't make a run of 6 don't find a rule, so the result also lists every rule that came up and your longest run under each one you missed. Beside it are your right sorts, your mistakes and your repeated-rule errors. A repeated-rule error is a wrong sort by the same rule as the card before, when that card was wrong too: you were told the rule didn't work and used it again. It is the clearest sign of being stuck on an old rule.

Some mistakes can't be avoided. Even a player who reads every “Right” and “Wrong” perfectly can't see a change coming, so the first card after each change is always wrong; then the new rule is one of two. Worked out exactly and checked by simulating that player, a perfect reader makes 8.5 mistakes on average and never more than 12, and no repeated-rule errors at all. The deck has 72 cards: 36 right sorts finish the game, which leaves room for 36 mistakes, 3 times what perfect reading can need, so a slip or two costs you a run, not the game.

How do you do well on the Card Sorting Test?

  • Test one rule at a time. Pick color, shape or number and keep to it until you are told “Wrong”. Changing on a hunch loses the run you had built.
  • A “Wrong” after a run of rights means the rule changed. Don't go back to the old rule on the next card: it has just failed. Try one of the other two.
  • Remember what you have ruled out. If the second guess fails too, the third rule is the only one left.

Is this the Wisconsin Card Sorting Test?

No. It is a recreational game in the same format, not the clinical test, and it gives no diagnosis. The task goes back to David Grant and Esta Berg (1948), whose card-sorting problem became the Wisconsin Card Sorting Test. That test uses its own cards and 128 of them, a trained examiner and norms for each age. This version uses its own symbols and colors, and deals only the 24 cards that match each key card on one feature at most, as in Hazel Nelson's shortened version (1976). So “Right” always tells you which rule you used. Nelson dealt each card twice and announced every change; here the change is never announced, which costs mistakes nobody can avoid, so each card comes 3 times.

What can affect your Card Sorting Test result?

Luck plays a part at the start. The first rule is one of three, so even perfect reasoning finds it after 0, 1 or 2 mistakes, equally often; every later change costs 1 or 2. Attention plays a bigger one: losing count, or missing that a “Wrong” came after a long run, costs more than the rules ever do. Speed doesn't matter, since nothing is timed. Every card names its color in words, so color blindness doesn't stand in the way. If you like rule switching, the Multitasking Test tells you the rule and times how fast you switch; the Stroop Test asks you to ignore the wrong one.

Questions

What is a good score on the Card Sorting Test?
All 6 rules, which a careful player finds in most games: perfect reading of the feedback always finishes inside the 72 cards, with 8.5 mistakes on average and at most 12. Fewer mistakes than that is luck; many more, or several repeated-rule errors, means a change slipped past you. There is no published average for this version.
When does the rule change?
After 6 right sorts in a row. The next card is judged by a different rule, chosen at random from the other two, and nothing on screen tells you it happened.
What is a perseverative error?
In card sorting, an error that comes from sticking with a rule after it stopped working. This game counts the clearest kind as a repeated-rule error: using the same rule again right after being told it was wrong.
Is the Card Sorting Test timed?
No. Only your sorts count, so take as long as you need on each card.
Can I play if I'm color blind?
Yes. Every card has its color written on it, so sorting by color never depends on telling the colors apart.