How do you play peg solitaire?
Peg solitaire starts with a board full of pegs and one empty hole. A move is a jump: a peg leaps over a neighbouring peg into the empty hole straight beyond it, and the peg jumped over is removed. You keep jumping until no jump is possible. The fewer pegs are left, the better, and a single peg is a perfect game.
Which boards can I play?
The English cross has 33 holes in a plus shape, with the centre empty at the start. Jumps go along rows and columns, never diagonally. The classic finish is the last peg in the very centre. The triangle has 15 holes in five rows, with the top hole empty, and jumps also run along its two diagonals. It is the version on the tables of Cracker Barrel restaurants in the US, and a quicker game.
Can peg solitaire always be solved?
Both boards here can be cleared down to one peg, and on the English board that peg can finish in the centre. The site's tests prove it each time the site is built, by searching for a solution and replaying it jump by jump. It is easy to get stuck, though: a few careless jumps can leave pegs stranded where nothing can reach them.
Every jump removes exactly one peg, so clearing the English board always takes 31 jumps. Puzzle books often count a chain of jumps by the same peg as one move instead, and by that count the fewest possible is 18: Ernest Bergholt found an 18-move solution in 1912, and John Beasley proved in 1964 that it can't be done in fewer.
How do you win at peg solitaire?
- Don't strand pegs. A peg in a corner or along an edge with nothing beside it can never be jumped. Clear the arms of the cross while there are still pegs around them.
- Work in small groups. Clearing a block of pegs in one area, then moving on, is easier to plan than jumping all over the board.
- Keep the centre for the end. On the English board the last jumps usually come in towards the middle, so don't leave the centre empty and isolated too early.
How is your result calculated?
Your result is the number of pegs left when no jump remains. You also see how many jumps you made, your undos and your time. Undo is unlimited, so you can learn the board as you go.
For another puzzle with a strict rule about what can move, try the Chinese Rings Puzzle; for one with a proven best, the Tower of Hanoi.