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One Quick Try

Number Link Puzzle

Join each pair of equal numbers with a path, so the paths never cross and fill every square.

Type
Logic
Takes
about 2-6 min
Result in
seconds

Number Link

~2-6 min

  1. Join each pair of equal numbers with a path through neighbouring squares.
  2. Paths never cross or share a square, and together they fill the whole grid.
  3. Drag from a number to draw; drag back to shorten a path.

Keyboard: Enter on a number, then arrows; Esc stops.

Your result: —

How it's measured
  • Number Path

    Join 1 to the last number through touching squares.~2-6 min
  • Slitherlink

    Draw one loop that meets every number.~3-10 min
  • Maze

    Find the way out of a new maze every game.~1-3 min
  • Pipes

    Turn the tiles until every pipe joins up.~2-6 min
  • One Line

    Draw every line once, without lifting.~2-4 min
  • Bridges

    Join the islands so each has as many bridges as its number.~3-6 min

What are the rules of Number Link?

Number Link is a grid with pairs of equal numbers. Join each pair with a path that runs through neighbouring squares, side to side, never diagonally. Paths may not cross or share a square, and when you are done they fill the whole grid: no square is left empty. Each puzzle has exactly one way to do it.

Choose a grid size (6 × 6 is picked to begin with). Drag from a number to draw its path; drag back over it to shorten it, and drawing across another path cuts that path where you cross. A path ends when it reaches its other number. On a keyboard, press Enter on a number or a path to draw from there, use the arrows to draw, and Escape to stop.

GridPairs
5 × 55
6 × 66
7 × 78
8 × 89
9 × 910

How do you solve Number Link?

  • Start with the easy pairs. Numbers in a corner or along an edge have few ways out, and a pair that sits close together is usually joined by the short way.
  • Run paths along the edges. The squares around the outside have to be filled by something, and often only one pair can reach them.
  • Never wall off a gap. A path that cuts off empty squares no other pair can reach is wrong, and so is one that separates a number from its partner.
  • Don't let a path double back beside itself. In a puzzle with one answer, a path never runs alongside itself: that bend could be cut short, leaving its squares to be filled more than one way.

How is your Number Link Puzzle time calculated?

Your result is the time from Start until every pair is joined and every square is used. Beside it are the times you used Check, which marks any square on the wrong path, and Hint, which draws one pair's whole path from the answer, cutting back any path in its way. There is no rating, because no published typical time exists for puzzles built like these.

Does every Number Link here have exactly one answer?

Yes. The 150 puzzles here were made ahead of time. Each starts with every square as a path of its own; paths whose ends sit side by side are joined at random until only a few long ones are left, and each path's two ends get its number. A puzzle was kept only if a search, extending the most hemmed-in path first, found exactly one way to fill the grid. The site's tests count every stored puzzle again.

Is this the same as Flow Free?

It follows the same rules. The puzzle is known as Numberlink, the name used by the Japanese publisher Nikoli, and phone games such as Flow Free use those rules with coloured dots instead of numbers. The puzzles here are this site's own. Here every path also has its own colour, and the numbers stay on so the puzzle never depends on telling colours apart. For a single path through every square, try Number Path; for a loop instead of paths, try Slitherlink.

Questions

Do the paths have to fill every square?
Yes. The puzzle is only solved when every pair is joined and no square is left empty.
Can paths go diagonally?
No. A path moves from a square to one beside it, above it or below it, never across a corner.
How do I fix a path?
Drag back along it to shorten it, or start again from either of its numbers. Drawing across another path cuts that path where you cross.
Can I use the keyboard?
Yes. Press Enter on a number or a path to draw from there, the arrow keys to draw, and Escape to stop.
What is a good time?
There is no published average for puzzles of this size and design, so the page doesn't give one. Compare your own times on one grid size.