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One Quick Try

Bridges Puzzle

Join the islands with bridges so each has as many as its number. Also called Hashi.

Type
Logic
Takes
about 3-6 min
Result in
seconds

Bridges

~3-6 min

  1. Join the islands with straight bridges. Each needs as many as its number.
  2. At most two between two islands, none crossing, all joined up.
  3. Tap an island, then a neighbour. Again for two bridges, again to clear.
Grid

Or drag. Keys: arrows, Enter, an arrow.

Your result: —

How it's measured
  • One Line

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  • Binary Puzzle

    Fill the grid with 0s and 1s by three simple rules.~2-6 min
  • Traffic Jam

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  • Knight's Tour

    Land a knight on every square exactly once.~2-6 min

How do you play Bridges (Hashi)?

Each circle is an island, and its number says how many bridges must end there. Join the islands with straight bridges, across or down. Two islands can share one bridge or two, never more. Bridges may not cross each other or pass over an island, and when you finish, every island must be connected to every other through the bridges.

Choose a 7 × 7 grid with 10 islands, or 9 × 9 with 16. Tap an island, then a neighbour, to build a bridge. Do it again for a double bridge and a third time to take it away. You can also drag from an island toward a neighbour. On a keyboard, the arrows move between islands; Enter picks one, and an arrow then builds that way.

How is your Bridges Puzzle time calculated?

Your result is the time from Start until every island has its number, no bridges cross and all islands are joined. Next to it are the times you pressed Check, which marks any bridge that isn't in the answer (or is one too many), and Hint, which builds one right bridge or fixes a wrong one. An island turns red when it has more bridges than its number. A bridge that would cross another is refused, with a note saying why.

There is no rating, because no published typical time exists for puzzles built like these. The larger grid has more islands and far more ways to go wrong, so it takes several times as long.

How do you solve a Hashi puzzle?

  • Full islands first. An island needing twice as many bridges as it has neighbours takes a double bridge to each: an 8 always does, and so does a 4 in a corner with only two neighbours.
  • Nearly full islands next. One short of that, it still needs at least one bridge to every neighbour. A 7 has a bridge in all four directions, and a 3 in a corner has one to each of its two neighbours.
  • Don't cut a pair off. Two 1s next to each other can't be joined to each other: they would be finished and cut off from the rest. The same goes for a double bridge between two 2s.
  • Watch the crossings. A bridge you are sure of rules out every bridge that would cross it, which often leaves a neighbouring island with only one way to go.
  • Keep the whole map joined. Near the end, a group of islands whose numbers are all used up must include every island. If it doesn't, one of its bridges is wrong.

Does every Bridges puzzle have exactly one answer?

Yes. Each game grows a new network: one island, then a bridge and a new island at a time, then a few extra bridges to make loops. No two islands sit side by side, so each is easy to tap. The network is kept only if a solver using the moves above, with no guessing, can find every bridge from the numbers alone. The site's tests check hundreds of puzzles this way and count their answers by trying every arrangement: always exactly one.

What does Hashiwokakero mean?

Hashi o kakero is Japanese for "build bridges!", the name the puzzle publisher Nikoli gave it. In English it appears as Bridges, and The Times prints it as Hashi. The puzzle is the same under every name.

For another puzzle about drawing lines, try the One Line Puzzle; for finding a path, the Maze Game.

Questions

How do I make a double bridge?
Tap the same two islands again, or drag between them a second time. A third time takes the bridges away.
Why won't a bridge go down?
It would cross a bridge that's already there, which the rules don't allow. Take the other bridge away first if you want this one.
Can a bridge turn a corner?
No. Bridges are always straight, across or down, and join two islands that can see each other.
Do all the islands really have to connect?
Yes. When the puzzle is finished you must be able to walk from any island to any other over bridges. It is the rule that decides the last few bridges in most puzzles.
What is a good time?
There is no published average for Hashi of this size and design, so the page doesn't invent one. Compare your own times on one grid size.